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A Kerf & Code product · private pilot

QuestSolo

Your table for one. Whole worlds, for one.

A solo tabletop RPG run by an AI game master. Dream a world, forge a hero, and play — no table, no scheduling, no prep. The game master narrates, voices every NPC, rolls fair dice, and draws you the map as you go.

Closed pilot — password holders play free while the game is tuned.

The Ashen Road

Rain hisses off your coat as the caravan wheels grind to a halt. A hooded figure blocks the road ahead, one hand raised, the other never far from a blade. “Toll’s gone up,” she says. “War does that.”

Pay the toll and pass quietly Ask who she really works for Reach for your own weapon

Every turn, your world is narrated, mapped, and illustrated just for you.

How it works

No rulebook. No prep. Just play.

01

Dream a world

Tell the game master, in your own words, the kind of world you want — any genre, any mood. It builds the setting and draws you a map.

02

Forge a hero

A few questions and your character takes shape: who they are, what they can do, what they carry. No rulebook required.

03

Play

Explore, talk, and fight your way through the story. The GM narrates, voices every NPC, rolls fair dice, and shows you what you see.

A game master that never cancels

The whole table, in one seat

No group to wrangle, no session to schedule, no prep the night before. QuestSolo is there whenever you are — for ten minutes or three hours — and it remembers your story between sessions.

solo
no table, no scheduling
Narrated · mapped · illustrated

A world drawn just for you

Every turn is narrated in prose, placed on a map that grows as you explore, and illustrated so you can see what you see. The GM voices every NPC and rolls fair, honest dice — the story bends to your choices, not to a script.

▲ ◈ ✦
any genre, any mood

Pull up a chair. Just the one.

QuestSolo is in closed pilot. Password holders play free while the game is tuned — request an invite and we’ll get you a seat.