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In pilot

Six Axes

Every session recapped. Every roll counted.

A Discord bot records each player on their own track, or one laptop records the room in person, while D&D Beyond and Foundry rolls come in on their own. During the game it runs your fights and puts any rule on screen. After it, Six Axes drafts the recap, updates the campaign wiki, and logs every attack, save, and hit point.

Free while in pilot. Nothing reaches the wiki until the GM approves it.

A Six Axes session recap: Session 2 of the Emberwatch demo campaign, written up from what was said at the table.
A recap from a demo campaign, Emberwatch.
hours of real game sessions recorded
127
table sessions transcribed
50
campaigns run by one pilot GM
6

One pilot GM’s six campaigns, as of September 30, 2026, test accounts left out.

Discord records it. Six Axes files it. You approve it.

Three steps, and only the last one needs you.

Record the session

A Discord bot records your voice channel with each player on their own track; in person one laptop or tablet records the room and reads the dice your table says out loud; D&D Beyond and Foundry rolls arrive on their own. Everyone opts in first, and anyone can stop it at any time.

It does the after-work

Once you wrap, it transcribes the night, sorts out who did what, and pulls out both halves of the game: the mechanics and the story. It drafts the recap and files the NPCs, places, factions and threads while you pack up.

You approve it

Skim what it found and approve what goes in. Out comes a player-ready recap, a wiki brought up to date, and a fresh read on how each player is engaging.

The Six Axes Mechanics view: a d20 roll distribution and a table of each character's attacks, saves, damage and hit points.
The Mechanics view, in a demo campaign.

It knows what you rolled

The one thing a microphone cannot tell you

Most session tools listen and summarize. Six Axes also captures the mechanics: attacks, saves, damage, hit points, who rolled what and when.

That lets it do arithmetic nobody else can. It knows the fight it called Moderate left the party at a third of their hit points, and it can tell you your Moderate encounters land like Hard ones, at your table, across a whole campaign.

The Six Axes combat tracker: initiative order, hit points and armor class for player characters and goblins, with a goblin's stat block and attack buttons open.
The combat tracker, in a demo campaign.

Run the fight, not the paperwork

Everything for game night, on one page

A Tonight page walks the GM through the session: who is here, consent, recording, a quick log, and the wrap-up. The combat tracker runs initiative, hit points and conditions, with one-click rolls from each monster's stat block, and those rolls land in the session's numbers next to the players'.

  • Players follow the turn order on their phones, never the monsters' hit points
  • Say a spell or a condition, and its rules card is on screen
The Six Axes Codex: linked NPCs, places and factions filed from what was narrated at the table.
The campaign Codex, in a demo campaign.

A campaign wiki that writes itself

The bible you were never going to keep by hand

Every NPC the party meets, every place they go, every faction, thread and piece of loot is captured from what was narrated and filed where you can find it. You approve what goes in.

  • By session five you have a campaign bible without writing one
  • Publish exactly the parts you choose, no account needed to read
Player disposition cards in Six Axes, each a radar chart across the six axes.
Player reads across the six axes, in a demo campaign.

How each player is engaging

Six axes: Tactics, Arcana, Voice, Exploration, Rapport, Nerve

It builds a read of how each player engages, comparing what they say they like with how they actually play. It is not a score, and no axis is the good one.

It exists so you notice when you haven't given someone a scene that plays to what they enjoy.

You're recording people. Here is how that is handled.

  • Everyone opts in. No one is recorded until they agree, and anyone can stop it at any point in the session.
  • The audio is on a clock. Recordings delete themselves 60 days after the session. Only the transcript and the moments you keep stay.
  • Never sold, never ads. Your table's data is not sold and is never used to build advertising profiles.
  • Encrypted on the way. Session data is encrypted in transit between your table and Six Axes.
  • Yours to take or erase. Export everything as one file whenever you want. Delete your account and your data goes with it.
  • No mystery vendors. Every outside service that touches your data is named in the privacy policy, with what it does.

See the whole thing at six-axes.com

Screens, the free tools for GMs, system support, and the pilot details live on the product site.

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